
You sat around, with nothing but your own pulse to echo inside your helmet because there was nothing your unit needed to say to each other and nobody else's comm traffic was reaching you. So the worst thing about waiting during a large-scale operation like this was the silence. But but that's why the tac-ops guys running the consoles for the big brass had things like neural interfaces, computer-assisted tracking and analysis modules, and specialized multi-tasking headware. The guys in the field HQs still got all the traffic, of course, because that's where all the lines of communications converged. You could still get crosstalk if multiple people from the same squad or platoon were trying to talk at once - even with modern gear, radio discipline was still important - but your team/squad/platoon/whatever network only passed through what was tagged for you to pay attention to, and likewise anything you passed up the line was only distributed to where it was. It was like how a local area network had functioned for computers even back in the earliest days of the Internet, the primitive precursor to today's Matrix.
#Chaos brigade shadowrun software
Even a second-rate national army could afford basic dataflow management software for their comm links, which ensured that even if everybody was transmitting all simultaneously on the same frequency band the encrypted packet addressing ensured that even if everybody else's receiver was getting it, none of the units on the net were actually hearing it unless it was addressed to them. Even the Desert Wars live wargame broadcasts on The Battle Channel put together an audio track of that stuff and dubbed it in during post-production, because the audience was expecting it and would have complained about the 'lack of realism' if they didn't get it.īut in reality, that didn't happen. It was the standard cinematic trick for getting across to the audience that war was chaos.

Callouts from units under fire simultaneous with other guys yelling for air support with some other guy calling away a Mayday, everybody overlapping. Whenever they did a big battle scene in the action sims they opened with a radio voice-over of a whole lot of guys frantically yelling over each other on some wide-open frequency in the clear.
